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- RogueJack: Roguelike BlackJack
- Version
Previous Versions
Requires Android: Android 4.4+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: f39f509a986d02bd9cccc89bce65e5c3fd8e3794
Size: 17.28 MB
What's New:
Requires Android: Android 4.4+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: 000faf27ffc17a8e2b1ed66d684b2405749d3f47
Size: 17.55 MB
What's New:
Requires Android: Android 4.0.3+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: d8ff1ff520d2c79251fc82a2628a8189f68634dd
Size: 14.28 MB
What's New:
Rapid Play, buttons repeat when held down
Gamepad support
Added "Reset Switch" to pull 50% of your gold and XP forward
Autosave, even on app suspend
Hidden coins in 15% of "Worthless Junk"
Vending machine hints at whats inside (Thanks Tyler!)
Screen flash on burnt, frozen or poisoned
Fight after curing poison/fire issue fixed
Monsters won't fight for 1 turn after you level up
Keep exit out of hallways
Requires Android: Android 4.0.3+
Architecture: armeabi-v7a
Screen DPI: 120-640dpi
SHA1: e3e86423488e068603a3454a654b2d97fcac32ce
Size: 13.96 MB
What's New:
Rapid Play, buttons repeat when held down
Gamepad support
Added "Reset Switch" to pull 50% of your gold and XP forward
Autosave, even on app suspend
Hidden coins in 15% of "Worthless Junk"
Vending machine hints at whats inside (Thanks Tyler!)
Screen flash on burnt, frozen or poisoned
Fight after curing poison/fire issue fixed
Monsters won't fight for 1 turn after you level up
Keep exit out of hallways
Requires Android: Android 4.0.3+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: 55d88ffbcd0a04b456782ad8f1db876b2e960a2e
Size: 14.3 MB
What's New:
Added Librarian class and XP bonus sword & shield
Auto resize for text to keep it within visual bounds
Some junk are now water jars that can put out fires
Font updates for readability and extra characters
Added Hungarian and Russian languages
Updated to Solar2D for builds
Fix Floor "space" and room for all stats
Possible Fix for late level XP
Requires Android: Android 4.0.3+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: 59260da4938268d974b7716a9dd709797ca596d9
Size: 14.44 MB
What's New:
Added Librarian class and XP bonus sword & shield
Auto resize for text to keep it within visual bounds
Some junk are now water jars that can put out fires
Font updates for readability and extra characters
Added Hungarian and Russian languages
Updated to Solar2D for builds
Fix Floor "space" and room for all stats
Possible Fix for late level XP
Requires Android: Android 4.0.3+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: 527fcf13aa527f9cb80f086f0ddb09bb37454135
Size: 14.42 MB
What's New:
Requires Android: Android 4.0.3+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: 1fc4000f932470703716711ed9005c391e1431c4
Size: 14.03 MB
What's New:
Requires Android: Android 4.0.3+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: d255bdc283cd91bbcf7e7ddd1cd2235f8af53318
Size: 14.17 MB
What's New:
Requires Android: Android 4.0.3+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: 5dd351d1f781d6006f1956189fe1b39bebf52590
Size: 14.03 MB
What's New:
Updates
~~~~~~
Localization data base of game text
Spanish
Chinese
Fixes
~~~~
'Error' text on +1 HP potion
Spelling issues in English
Requires Android: Android 4.0.3+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: 1b172f7fe5b0f6c1583cdf9b824fdeb342850822
Size: 13.53 MB
What's New:
We've also improved the UI, updated some of the code in the purchase flow and starting prepping the game for community sourced translations (more on that to come, but reach out if you'd like RogueJack in your native language.)
Updates
~~~~~~~
Achievements
Various UI Improvements
Code improvements in the purchase flow
Translations Prepped (alas, none added)
Requires Android: Android 4.0.3+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: d356edde7c7c28af60afd7c7a85737f703041467
Size: 13.39 MB
What's New:
Fixes:
~~~~
"Big" Monsters not dropping enough XP
Key disappears too quickly
Updates:
~~~~~~
Tap help improvements
Requires Android: Android 4.0.3+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: 50edf3a8712922d52c65cb96b37b259b63b662a6
Size: 13.19 MB
What's New:
More delay between opening chests and monsters attacking
5% more XP on tombstone
Smaller swipe distance needed
Swipes start farther from the bottom of the screen allowing for a swipe for the OS
Fix gold steal status
No duplicate status messages (I'm looking at you worthless junk)
Requires Android: Android 4.0.3+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: 158dbf4d61bd1f8de599be38ffa1fb0469f8b100
Size: 13.4 MB
What's New:
More delay between opening chests and monsters attacking
5% more XP on tombstone
Smaller swipe distance needed
Swipes start farther from the bottom of the screen allowing for a swipe for the OS
Fix gold steal status
No duplicate status messages (I'm looking at you worthless junk)
Requires Android: Android 4.0.3+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: 58e82431243596d37ad88ae827f05f3f46b4e7b1
Size: 13.17 MB
What's New:
No more gold from vending machines
Requires Android: Android 4.0.3+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: ef64d4cef624e72c73471bb833085b90f81b8d1b
Size: 13.38 MB
What's New:
No more gold from vending machines
Requires Android: Android 4.0.3+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: cb0e77b76f730039789138b6276cbbc9cb9b8de0
Size: 13.35 MB
What's New:
~~~~~~
New Spaceman class (level 13)
New Android monster (floor 20)
New Blaster weapon
Fixes:
~~~~
Refactored monster death sequence
Mage class fix
Check for canceled hitStand()
Requires Android: Android 4.0.3+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: 4ec1657531d6b3bb43b7451c20e099a25cae0921
Size: 13.38 MB
What's New:
~~~~~~
Endgame could not trigger under certain circumstances
Updates:
~~~~~~
Blackjack insta-kill
Full heath potions
Cards on new layer above map
Move decor to bottom layer
Clean up wall gfx at later levels
Fixes:
~~~~
Make sure the max() XP is left on the deepest level
Staff of blindness redoing its negative visibility effect
Hero looses poison color on hit
"Shield is broken" is broken on +2 shields
Any health dropped from vending machines goes off-screen
Requires Android: Android 4.0.3+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: 13b9a57f0cd41d4c6c26c38efc668a07e6e50ddf
Size: 13.15 MB
What's New:
~~~~~~
Blackjack insta-kill
Full heath potions
Cards on new layer above map
Move decor to bottom layer
Clean up wall gfx at later levels
Fixes:
~~~~
Finish on correct floor (not -2)
Make sure the max() XP is left on the deepest level
Check all transition.cancel() calls
Staff of blindness redoing its negative visibility effect
Hero looses poison color on hit
"Shield is broken" is broken on +2 shields
Any health dropped from vending machines goes off-screen