Previous Versions
Requires Android: Android 5.0+
Architecture: arm64-v8a
Screen DPI: nodpi
SHA1: 7ae78449bef04b22f6546fa627dc8083e5d5f7e3
Size: 42.6 MB
What's New:
- Faster frame rate recommended by default (130%).
Requires Android: Android 4.0+
Architecture: armeabi-v7a
Screen DPI: nodpi
SHA1: db0d4b855636e2ff464a837aadcd2b62afc1ce2e
Size: 41.7 MB
What's New:
- Faster frame rate recommended by default (130%).
Requires Android: Android 5.0+
Architecture: arm64-v8a
Screen DPI: nodpi
SHA1: 40435e1c37f27e94ecb2194c2982c103867c971c
Size: 42.39 MB
What's New:
- Faster frame rate recommended by default (150%).
Requires Android: Android 4.0+
Architecture: armeabi-v7a
Screen DPI: nodpi
SHA1: d6d790101109edbba98ba7a96c3ea716f18ebb3b
Size: 41.45 MB
What's New:
- Faster frame rate recommended by default (150%).
Requires Android: Android 5.0+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: 1134add55c9f18a4021b3b9ecc12bca54b5c8ffa
Size: 42.25 MB
What's New:
Requires Android: Android 4.0+
Architecture: armeabi-v7a
Screen DPI: 120-640dpi
SHA1: 818a2390c7eb697db98db4fa6f82f3f929022f1d
Size: 41.3 MB
What's New:
Requires Android: Android 4.0+
Architecture: armeabi-v7a
Screen DPI: 120-640dpi
SHA1: 8c3e9a78203542ddfe00bbd7b06f56c28b4998c1
Size: 42.51 MB
What's New:
- Present/Future populations grow more slowly than the past.
- Zombie bites are more deadly and zombie populations grow every turn.
- Freeze rays are not as painful.
- Guns gradually reload over time instead of 100%.
- Each victory increases the attributes of the "veteran" survivors.
- New units are positioned correctly to celebrate world peace.
- Animals roam further out of the scene.
Requires Android: Android 4.0+
Architecture: armeabi-v7a
Screen DPI: 120-640dpi
SHA1: fd7629e79e3b1884ea17f3137bee22d52e91700c
Size: 42.5 MB
What's New:
- More remarks before, during and after battles - including tutorials.
- Team-mates flee catapults and tanks while they are being aimed or fired.
- Not all weapons are removed from the battlefield each time.
- Modified number sprites help to prevent lag at the map screen.
- Various bug fixes and balancing.
Requires Android: Android 4.0+
Architecture: armeabi-v7a
Screen DPI: 120-640dpi
SHA1: 30d85e5c5e0d6259aef553a0ec84b84bcb3dd2df
Size: 42.51 MB
What's New:
- More remarks before, during and after battles - including tutorials.
- Ancients have their own names for modern technology!
- Team-mates flee catapults and tanks while they are being aimed or fired.
- Animals/Resources options are more versatile.
- Not all weapons are removed from the battlefield each time.
- Simplified numbers help to reduce lag at the map screen.
Requires Android: Android 4.0+
Architecture: armeabi-v7a
Screen DPI: 120-640dpi
SHA1: 87018213de86ca47a89455c2ba90688cc16cdc93
Size: 42.5 MB
What's New:
- Blocking by taunting is as effective as the real thing.
- Units are automatically equipped less often, placing a greater emphasis on leaving each battle with the weapons they need.
- Less rocket launcher ammo to prevent spamming those.
- Various bug fixes and balancing.
Requires Android: Android 4.0+
Architecture: armeabi-v7a
Screen DPI: 120-640dpi
SHA1: d24e81cd1db7c0ba3eeab1ba3e51bebc5fb43005
Size: 42.5 MB
What's New:
- Blocking by taunting is as effective as the real thing.
- Units are automatically equipped less often, placing a greater emphasis on leaving each battle with the weapons they need.
- Fewer rockets before running out of ammo.
Requires Android: Android 4.0+
Architecture: armeabi-v7a
Screen DPI: 120-640dpi
SHA1: d29dbc82f3dc9bf02e9b9190ae562c85af7b02eb
Size: 41.88 MB
What's New:
- Faster CPU decisions at the map (which can always be sped up further by tapping the screen).
- New "Button Size" option helps you fine tune the virtual controls for different screens.
- It's now possible to cross swords (or any other swinging weapon) - even from the ground!
- Various bug fixes and balancing.
Requires Android: Android 4.0+
Architecture: armeabi-v7a
Screen DPI: 120-640dpi
SHA1: e1be2ad090955d5b062004b0b430ec9a817f3e6a
Size: 41.87 MB
What's New: