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Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: be012f4b9956f6b9e867d6335035a9cd7260482b
Size: 29.52 MB
What's New:
- Add support for save states.
- Merge latest fixes & improvements from upstream Citra.
Beta 11:
- Implemented switch for sliding finger across D-Pad and fix sensitivity.
- Disable sensors when emulation is paused.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: fa4802968d2498a68a3f70b7db3dd60e69509997
Size: 29.3 MB
What's New:
- Implemented switch for sliding finger across D-Pad and fix sensitivity.
- Disable sensors when emulation is paused.
- Merge latest fixes & improvements from upstream Citra.
Beta 10:
- Fix issues with increasing emulation speed.
- Add support for stereoscopic 3D/Cardboard VR.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: faa431eb35c4e3b07eb713cc6bfc24bfc49a7071
Size: 30.75 MB
What's New:
- Fix issues with increasing emulation speed.
- Add support for stereoscopic 3D/Cardboard VR.
- Merge latest fixes & improvements from upstream Citra.
Beta 9:
- gl_shader_decompiler: Improve performance of accurate_mul on Android.
- Use separate texture buffer for light and fog (fixes MH4U black UI and texture flickering).
- Reintroduce frame presentation on the UI thread.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: f84d48e3a23b727288f76eacc2ea6a12f086e3e3
Size: 30.75 MB
What's New:
- Use separate texture buffer for light and fog (fixes MH4U black UI and texture flickering).
- Reintroduce frame presentation on the UI thread.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: e9e9e4ca423bd139ea14901b412d83e561b4a703
Size: 29.85 MB
What's New:
- Use separate texture buffer for light and fog (fixes MH4U black UI and texture flickering).
- Reintroduce frame presentation on the UI thread.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 5b832d54a57e9864968e48e0aa30a47e35b50295
Size: 30.02 MB
What's New:
- CheckBoxSetting: Fix a ClassCastException exception with isChecked.
- MainActivity: Fix a nullptr exception with onSaveInstanceState.
- SettingsFragmentPresenter: Fix a nullptr exception with loadSettingsList.
- Revert "Presenting in ui thread", as this caused UI lag.
Beta 6:
- Reload game specific settings when settings are changed in game.
- Disable depth/stencil shader in texture_downloader_es for ShieldTV.
- Clamp the circle pad bounds to a circle instead of a square.
- ...
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 0bfd92be9ae2084f6a59ee798ea795b8feb7893d
Size: 30.03 MB
What's New:
- Reload game specific settings when settings are changed in game.
- Move frame presentation to the UI thread.
- Disable depth/stencil shader in texture_downloader_es for ShieldTV.
- Fix various touch screen issues.
- Clamp the circle pad bounds to a circle instead of a square.
Beta 5:
- Fix various bugs with New 3DS controls.
- Fix various issues with D-pad.
- Fix ShieldTV driver issues.
- Add Git hash for app version.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: e6eeeb6069585012feee84e6f4ce2a3353c837de
Size: 29.84 MB
What's New:
- Add option to install CIA games.
- Fix issue with Mario & Luigi games rendering.
- GLES: fix issues cause by missing glTextureBarrier.
Beta 3:
- Fix a touchscreen issue (fixes issue #47 with Picross 3D Round 2).
- Start a service to keep the persistent notification (fixes issue #65).
- Make touch joystick re-centering configurable.
- Fix implicit type conversion error for GLES (fixes MH4U).
- Fix a software keyboard bug (fixes issue #5359 with Heroes of Ruin).
...
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 7f37997a8a35056ab99e5970af05047cd68b673e
Size: 29.78 MB
What's New:
- Start a service to keep the persistent notification (fixes issue #65).
- Make touch joystick re-centering configurable.
- Fix implicit type conversion error for GLES (fixes MH4U).
- Fix a software keyboard bug (fixes issue #5359 with Heroes of Ruin).
- Disable asynch GPU with DQ7 (fixes issue #14).
- Allow sliding finger across D-pad to change direction.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 1058ad2d5cb4f2411473ac1b45f085eb3fd90bdb
Size: 30.01 MB
What's New:
- Ensure premium is acknowledged