Previous Versions
Requires Android: Android 5.0+
Screen DPI: nodpi
SHA1: 16b19e5091bee0f61c1ff810f2511e89d7e5c43d
Size: 682.4 KB
What's New:
+ Artillery and Airforce can use MPs to prepare for the next barrage/sortie to make it more efficient
+ Revamped movement arrows
+ Setting: Alter how strongly hexagon grid is drawn
+ Settings: Scattered Units marked with symbols
+ Setting: MAP button can either show full screen map with default city icons or VP in a circle
+ Setting: Automove (moving several hexagons at once) can focus the map into direction of travel
+ HOF cleanup
Requires Android: Android 5.0+
Screen DPI: nodpi
SHA1: f22470f05f51f71c0ecb4eaf8881711207337358
Size: 682.08 KB
What's New:
+ Artillery and Airforce can use MPs to prepare for the next barrage/sortie to make it more efficient
+ Revamped movement arrows
+ Setting: Alter how strongly hexagon grid is drawn
+ Settings: Scattered Units marked with symbols
+ Setting: MAP button can either show full screen map with default city icons or VP in a circle
+ Setting: Automove (moving several hexagons at once) can focus the map into direction of travel
+ HOF cleanup
Requires Android: Android 5.0+
Screen DPI: nodpi
SHA1: 3b07082e7e3def318bef02811b894ca472314e05
Size: 697.53 KB
What's New:
+ Simplified Shield-styled city icons
+ Added French FT-17 tank units (later in the campaign)
+ General Action: Exchange remaining MPs to Railway Move Points (RMPs)
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ Any unit can be disbanded by selecting it and pressing the REL-button (relieve) for more than 5 seconds
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: e51b2ce730802155eedb512f34264856dff375d5
Size: 1.22 MB
What's New:
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Tally)
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit (better visibility)
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ Withdrawing unit favors clear terrain and cities more
+ HOF cleanup
+ More Tactical Routes
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: 31379205658a307b781957a881d16957169067af
Size: 1.23 MB
What's New:
+ Setting: Full Industry or 25% less production locations (new games only)
+ A bit more even-handed variation of where industry locations end up
+ Documentation: Updates and typo corrections
+ Smaller Application Size
+ AI refinements
v5.2.2
+ Setting: Show terrain on minimap (slight color variation)
+ When Artillery unit selected buttons are regular size
+ Bug fix: Encircled AI units were too passive
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 556211d473921987973831f3895720b3c11b0db9
Size: 1.27 MB
What's New:
+ Setting: Full Industry or 25% less production locations (new games only)
+ A bit more even-handed variation of where industry locations end up
+ Documentation: Updates and typo corrections
+ Smaller Application Size
v5.2.2
+ Setting: Show terrain on minimap (slight color variation)
+ When Artillery unit selected buttons are regular size
+ Bug fix: Encircled AI units were too passive
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 4e64f1a2357a1b8fa0b692f0cb491b60df08c64b
Size: 1.55 MB
What's New:
+ Setting: Show terrain on minimap (slight color variation)
+ Artillery unit: buttons are regular size
+ Bug fix: Encircled AI units were too passive
v5.2
+ Setting: Turn Barbed Wire resource ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Setting: Turn railway-network on minimap ON/OFF
+ New lighter sea-water hexagon icon
+ Bigger flags on units
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: c62d447e9145b40d67b72c5f166f1e13b44fa3d0
Size: 1.55 MB
What's New:
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ New lighter sea-water hexagon icon
+ Bigger flags on units
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 6d02dcd9e47b629084a80b56f5e4a3b58b9b96cf
Size: 3.1 MB
What's New:
+ Added flags to French, British, Belgian, and American unit icons
+ Setting: Turn railway-network on minimap ON/OFF
+ Graphic optimizations: Round III
+ HOF massive cleanup
v5.1.2
+ Setting: Size option for Movement Arrows
+ Production: Added Drainage resource as an option
+ Fixes: Low number of enemy infantry, Stosstruppen might not emerge, text tweaks
+ Animation speed limits now 600ms - 1400ms
+ Yes-No confirmation on Disband action
+ AI: Improved tactical decision making
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 91c7a80b5f3452c81d36db6600fe988d9453414e
Size: 3.14 MB
What's New:
+ Production: Drainage resource as an option
+ Fixes: Low number of enemy infantry, Stosstruppen might not emerge, text tweaks
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Yes-No confirmation on Disband action
+ Graphic optimizations: Round II
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: fef290bafea852686a5732377a499e9be6e5e821
Size: 3.18 MB
What's New:
+ Production: Drainage resource as an option
+ Fixes: Low number of enemy infantry, Stosstruppen might not emerge, text tweaks
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Yes-No confirmation on Disband action
+ Graphic optimizations: Round II
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: ed9b5e0e34f0689d016ac6ab0b886e0b7a9588ec
Size: 3.21 MB
What's New:
+ Production: Added Drainage resource as an option
+ Fixes: Low number of enemy infantry, Stosstruppen might not emerge, text tweaks
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: e6f503f5dc99c3454fe5707927061a6c18c0f6e3
Size: 4.12 MB
What's New:
+ When General is selected yellow SF marker shown on the General which would receive Shift Focus MPs
+ When General is selected, combat unit which gets extra MPs marked with light blue border & MP marker
+ Unit Tally will include HP losses for each unit type, list of units with most battles
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Increased max minimap size to 20
+ HOF cleared from the oldest scores
+ 50 new quotations
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 726a937175e6fb1a1e54e6865a7ca8af04287768
Size: 4.12 MB
What's New:
+ When General is selected yellow SF marker will be shown on the General which would receive Shift Focus MPs
+ When General is selected, the combat unit which would get extra MPs marked with light blue border & MP marker
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Unit Tally will include HP losses for each unit type
+ Increased max minimap size to 18
+ HOF cleared from the oldest scores
+ 50 new quotations
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 5d429e116a769c3b7d8ec448819327bb6c3529ee
Size: 4.11 MB
What's New:
+ When General is selected yellow SF marker will be shown on the General which would receive Shift Focus MPs
+ When General is selected, the combat unit which would get extra MPs marked with light blue border & MP marker
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Unit Tally will include HP losses for each unit type
+ Increased max minimap size to 18
+ HOF cleared from the oldest scores
+ 50 new quotations
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 8fb5d92c811392a3d22a402640bfe44325a45a33
Size: 4.11 MB
What's New:
+ When General is selected yellow SF marker will be shown on the General which would receive Shift Focus MPs
+ When General is selected, the combat unit which would get extra MPs marked with light blue border & MP marker
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Unit Tally will include HP losses for each unit type
+ Increased max minimap size to 18
+ HOF cleared from the oldest scores
+ 50 new quotations
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: ad7fffdbf804cd8ddf20867adcbf2e3d524f2420
Size: 3.75 MB
What's New:
+ Removed Big Advance feature
+ HP marker: changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Attacking 0 HP unit does not consume MPs from General
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: a47eae0ff674242af8239f4a0171c16e0a615b6f
Size: 3.75 MB
What's New:
+ Setting: HP marker background: changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Attacking 0 HP unit does not consume MPs from supporting General
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 1076221323103947b90f8059e851281c01717bd0
Size: 2.9 MB
What's New:
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Attacking zero HP unit does not consume MPs from supporting General
+ Icons: Color & Contrast enhancements
+ HOF cleared from the oldest scores
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 5853ab45fe999f3fb274f16ae5f0e9cefee9be10
Size: 3.9 MB
What's New:
+ Setting: Turn Special Order, or Call for Support ON/OFF
+ HOF shows scores with normal Difficulty Level first
+ 70 new military history quotations
+ HOF cleared from the oldest scores
+ Bug fix: Unmoved unit count
v4.8.6
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Production Locations named after the closest city
+ Setting: Turn Railway marker [##] or City marker [CC] on/off
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: db5ffb2fe2bdecfab158cac87956cfceebc99847
Size: 3.9 MB
What's New:
+ 70 new military history quotations
+ HOF cleared from the oldest scores
+ Bug fix: Unmoved unit count
v4.8.6
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Production Locations named after the closest city
+ Setting: Turn Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 96ac9d2df6a586a19000278fa006802a22b924f0
Size: 3.76 MB
What's New:
+ 70 new military history quotations
+ HOF cleared from the oldest scores
+ Bug fix: Unmoved unit count
v4.8.6
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Production Locations named after the closest city
+ Setting: Turn Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 01807406acaedeec3c4b9b976d1a2a76a1698646
Size: 3.76 MB
What's New:
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from being a flat line
+ Touches between menu items are ignored to prevent accidental taps
+ Production Locations named after the closest city
+ Setting: Turn Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: ff4029e44890d91c1356f69e932e8afed3677070
Size: 3.75 MB
What's New:
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Production Locations named after the closest nearby city
+ Setting: Turn Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 1cadf4457233fdc97e901cbfe63c518307d4cb25
Size: 3.75 MB
What's New:
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Production Locations named after the closest nearby city
+ Setting: Turn Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 328659e32ed4f242711bc54055f59bd95ff8d2a1
Size: 3.75 MB
What's New:
+ Big Advances: If side gains over 13 VPs during one turn, the other side loses MPs
+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn
+ Combat: Cumulative: bonus from repeated attacks against the same unit
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Auto mark resting unit DONE for the turn
+ War Status: Withdraw, Weather column
+ AI: task priority recalibrations
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 5cf96827d244a536802d02e9d49032b5fbead3e3
Size: 3.9 MB
What's New:
+ Big Advances: If side gains over 13 VPs during one turn, the other side loses MPs
+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn
+ Combat: Cumulative: bonus from repeated attacks against the same unit
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Auto mark resting unit DONE for the turn
+ War Status: Withdraw, Weather column
+ AI: task priority recalibrations
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: a150cf6aec4271423d95a140589b0e1abbb001f2
Size: 3.88 MB
What's New:
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn
+ Combat Formula: Cumulative Combat: More bonus from repeated attacks against the same unit
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Autoy mark resting unit DONE for the turn
+ War Status: Withdraw and Weather column
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: e05ae56c7dd1cb85b890a41285e86a8a4e4b50be
Size: 3.79 MB
What's New:
+ Size of Markers on Unit: Three options (tiny, default, big)
+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support
+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply
+ Setting: HOF: How many scores to download
v4.8
+ Long press DONE: Mark unit permanently DONE (move to unlock)
+ Some settings moved to separate Settings view (access by gear icon on lower-right corner of Main screen)
+ Less Allied Fort constructions over time
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: 196c089b1890bba0e8a1c087a7709d88ee2d0320
Size: 3.76 MB
What's New:
+ Setting: Unit Markers: Increase size switch
+ Long press DONE: Mark unit permanently DONE for future turns (move to unlock)
+ Some settings moved to separate Settings view (access by gear icon from lower-right corner of Main screen)
+ Line-of-Sight (LOS) & Fog-of-War (FOW) improvements
+ Setting: Switch for Bombardment/Barrage dialog
+ Less Allied Fort constructions over time
+ Setting: MP/HP marker transparency
+ Slightly rounded HP & MP square
+ FAQ opens website
+ New bg pattern #20