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Versioni Precedenti
Requires Android: Android 4.1+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: d80010e8d9e028b033a9505b5654aca7c01764d2
Size: 9.41 MB
What's New:
★ Reduce download size by: (i) removing p7zip and using Android's own ZIP library; (ii) using Google's new app bundle feature (thanks Google!).
★ Explore: you can now browse within ZIPs and install games directly.
★ Bebek: many bug fixes, performance and compatibility improvements. Can now play v3.8 Adrift games.
Requires Android: Android 4.1+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 9eb8d21c142b65b04e8e61792a2abaa20160d1d1
Size: 21.3 MB
What's New:
★ Bug fixes, optimisations and stability improvements.
Requires Android: Android 4.1+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 7ecd105af53092d2be3d4457ec5f5ad9c5f5e152
Size: 21.3 MB
What's New:
★ Fix Android P crash on game loads caused by enforced deprecation of Region.Op.REPLACE (https://developer.android.com/reference/android/graphics/Canvas#clipRect(android.graphics.RectF,%20android.graphics.Region.Op)) from API 28 onwards.
★ Reduce memory usage and improve stability for TADS HTML games that use background images.
★ Additional bug fixes and enhancements for the Bebek terp.
Requires Android: Android 4.1+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 344665b5700842cd3ef5347c8baa72d87c547be2
Size: 21.3 MB
What's New:
Thanks all for your feedback and suggestions. Many good ideas, which I hope to start implementing after Bebek. Stay tuned!
★ Bebek (ADRIFT 5) interpreter: bug fixes and performance improvements. This includes enhancements to the standard library, so if you have not customised that file, please run the command "Reset Adrift 5 library" after the upgrade.
Requires Android: Android 4.1+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 869673238ca75c943c5e32ba2e09868348fc7d9c
Size: 21.28 MB
What's New:
Thanks everyone for your feedback and bug reports.
★ Bebek (ADRIFT 5) interpreter: fix an obscure game-breaking regression that slipped through the testing net into v1.3.6. The Bebek parser reference disambiguation engine was broken, so some commands would not work for no apparent reason. E.g. "throw stone at dwark" in the Axe of Kolt. Sorry folks. This was a parser issue, so your Bebek save games should still be fine.
Requires Android: Android 4.1+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 6e56f79e5f0bfb09ec2c2070f629429ce08f04fe
Size: 21.28 MB
What's New:
Thanks for your feedback and bug reports!
If you are an ADRIFT 5 fan, you should upgrade to this version.
★ Bebek (ADRIFT 5) interpreter: major code refactor, many bug fixes and significant performance and loading time improvements. Now supports graphics and sound, from blorb files or from ADRIFT v4 TAF files. You may wish to reset your config files after upgrading to automatically use sensible display colours for Axe of Kolt, etc.
Requires Android: Android 4.1+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 9f398b8f4a8ae51bb4f3866c7481df77f51f3fc2
Size: 21.17 MB
What's New:
v1.3.5
★ Many bug fixes for the Bebek (ADRIFT 5) interpreter. Bebek should now be capable of playing any game you can play on the official ADRIFT 5 Runner. Multimedia support (including an automap window) and performance optimisations will be added in future releases. If Bebek is currently too slow on your device, please revert to using SCARE by editing fab.ini (choose reset config files from the menu, then open fab.ini and follow instructions therein).
Requires Android: Android 4.1+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: d71c9341e816425064175ddd8a657ce55d7096ce
Size: 21.17 MB
What's New:
★ Beta support for ADRIFT 5 via Bebek, my Android port of Campbell Wild's ADRIFT Runner. Thanks to Campbell for generously releasing his source code. Bebek is enabled by default. I have not optimised Bebek's code yet; if it is too slow for your device you can revert back to Scare by adjusting fab.ini.
★ Many bug fixes and some new UI features.
Requires Android: Android 4.1+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 2881683683f60fe56ec0094f2d637ec5fb524205
Size: 20.93 MB
What's New:
★ Overhaul of terp plugin system. Terps load faster, use less memory. App has smaller footprint.
★ Properly support GLK 0.7.5 - graphics windows now accept char events.
★ Text grids now clear backgrounds properly. And support hyperlinks.
★ fab.ini: tweaks in default to get more games displaying nicely.
★ Other bug fixes and performance improvements.
Requires Android: Android 4.1+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 72a1ec6c52628f76638ba5267539e11e93172605
Size: 21.38 MB
What's New:
★ TalkBack: built-in keyboard now uses "lift to type" rather than "double-tap". And other improvements.
★ Improvements and bug fixes for programmable keyboard. Now supports multiple RETURN and NEXT (e.g. one key can issue multiple commands). Can also turn off keyboard via fab.ini to maximise screen real estate for games that don't need typing. To use updated config files, delete / backup fab.ini, etc. then close app via back key and reopen.
★ Various small bug fixes and optimisations.
Requires Android: Android 4.1+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 0da556b2a6ee6017c941ee14d3dca47b4c349953
Size: 21.38 MB
What's New:
Thanks everyone for your feedback.
★ Accessibility / TalkBack compatibility: the built-in keyboard now supports explore by touch.
★ Programming the built-in keyboard: bug fixes, new features and performance improvements (thanks Paul Jordan for ongoing feedback and suggestions)
★ Other bug fixes and stability, performance and user interface improvements.
Requires Android: Android 4.1+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 566898112371dc1cb0bb002b0489b4bda7c4342c
Size: 21.35 MB
What's New:
★ You can now program the built-in keyboard to input whatever Unicode characters / commands that you want. Define layout(s) in the new keyboards.ini file (see Cyrillic example). Then use the command "keyboard " in fab.ini. You can load defined keyboards for specific games, terps or as the overall default. See the in-app help file for more info.
★ Update the launcher icon.
★ Level9 games no longer crash on exit.
★ Other minor bug fixes and performance improvements.
Requires Android: Android 4.1+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 125282ce4eacd46b5a4f2c128f7f9c7a2ecc96df
Size: 21.35 MB
What's New:
★ Bug fixes, UI enhancements and performance improvements.
Requires Android: Android 4.1+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 01ff2b2b878121d26764ac74c0d341856524d7c2
Size: 21.35 MB
What's New:
Thanks for your feedback!
★ Avoid a Dalvik linker issue causing terps not to load on some Android 4.2 (Jelly Bean) devices. Thanks Jay for reporting.
★ PLAY tab: remove games from your library by long-pressing and selecting 'remove'.
★ EXPLORE tab: file operations all done on background thread (avoid ANRs on slower devices). Files only open in text editor if their ext matches user setting.
★ Bug fixes, stability and performance improvements, esp for older and lower-end devices.
Requires Android: Android 4.1+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 5b1730b33b7db077557e6b05021e3e06c1a28c55
Size: 21.34 MB
What's New:
Pushing this update earlier than scheduled, due to first issue below.
★ work around an obscure Dalvik bug, that was causing all games to crash on start-up on some Android KitKat / 4.4 (and possibly earlier) devices. Thanks JMB for reporting this. If you are using KitKat or earlier and still have this problem after updating, please email me.
★ input tricks: fix a small bug whereby double-tap registered wrong location when text had not yet filled up window. Thanks Paul J for reporting.
Requires Android: Android 4.1+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: fa9c84333699d8ea11708a115dc3b06bac197287
Size: 21.28 MB
What's New:
★ File management. Explore tab: (i) navigate up to mount points; (ii) go to any folder (if exists and accessible to app); (iii) home button. Settings - can: (i) run games from any location; (ii) override default paths.
★ TTS: (i) should now work correctly; (ii) can override default voice locale, voice rate and pitch in the settings. Google TalkBack support will improve in future releases.
★ Many bug fixes and performance improvements.
Requires Android: Android 4.1+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 18ba8bb59d4c47f34af41308e7b260aaa2a0169b
Size: 21.26 MB
What's New:
- Fixed last few bugs with Unicode keyboards. Can paste Unicode text by long pressing on any part of a window. Incomplete commands no longer erased if you switch to something else, then switch back again.
- Better validation of user settings. Should no longer be able to crash app using invalid settings.
- App warns user before loading a large file into the text editor, as this can cause ANR errors (not enough memory).
- Other performance optimisations and minor bug fixes.