Предыдущие Версии
Requires Android: Android 4.0+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 1b83d51ba164077bb3b3868c6043df4282cbeeb8
Size: 61.8 MB
What's New:
- Decreased memory usage, will lead to fewer crashes on low-end devices
- Changed sprites/animations of various Serpulo turrets
- Re-added base builder AI rule
Requires Android: Android 4.0+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 771eba4d97ecee7c5edcad18e5032616b4157a61
Size: 61.35 MB
What's New:
Requires Android: Android 4.0+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 7f0e12d71bae754348270b0dccc9f6db86c6b3ae
Size: 61.35 MB
What's New:
Requires Android: Android 4.0+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 0439b04dce0575665869167455b576b6914842c0
Size: 61.32 MB
What's New:
- An entirely new planet - Erekir - with its own campaign, tech tree, units and blocks
- 100+ new blocks to research
- 18 new units for Erekir, 5 new naval support units on Serpulo
- Tanks, hovercrafts, insectoid walkers and more
- 10 new turrets
- Entire new systems for transporting power and items on Erekir
- A new, more direct system of commanding units to move to specific locations and attack enemies
Requires Android: Android 4.0+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 46938beda9f778163d6b1bc0e81078ec3cdeb2ad
Size: 61.36 MB
Requires Android: Android 4.0+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: f26e3a85e4b97915e13bce3f2ed55c73b59fdaf1
Size: 61.35 MB
Requires Android: Android 4.0+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: be712a97fd2e4b32b35c07de1545ae19a5ddb457
Size: 60.95 MB
Requires Android: Android 4.0+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 1cf3a169bf01a153c09b3ffeb476e49db425c582
Size: 60.79 MB
Requires Android: Android 4.0+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 3c58920d4fdbb80d69d9fc786c0445199454ea38
Size: 59.76 MB
Requires Android: Android 4.0+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 9936fc3bd037d6ef6061cd4054733d33b4f13e16
Size: 60.15 MB
What's New:
- Fixed bridges being planned without unlock in campaign
- Fixed player moving slower on servers with status effects
- Fixed player not respecting formation speed on servers
- Fixed separators consuming power when idle
- Fixed logic blocks not saving buildings on reload
- Fixed rare door placement crash
- Fixed logic units being able to take/remove items from any team block
Requires Android: Android 4.0+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 390fc8a89e76c0a6a96bf35b995c0fb58101ea62
Size: 59.96 MB
What's New:
- Various minor bugfixes
- Made water extractor use metaglass for building, to be consistent with pumps
- Added automatic conveyor/conduit bridging over obstacles
- Added 'defender' AI for Oct; follows nearby units
- Cores can now replace most transport blocks; turrets can now replace each other
- Improved bridge & power node linking previews
- Buffed Segment & Vela
- Logic: More hints
Requires Android: Android 4.0+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: c210212c473177c5a81abb7842d048fc61ee9ece
Size: 59.93 MB
What's New:
This is a minor update that reduces building splash damage for certain projectiles and fixes various mods issues.
While build 125 servers should be compatible with 125.1 clients, updating is still recommended.
- Fixed player health bar glitching out at negative health
- Fixed large power nodes sometimes not connecting to placed blocks
- Made unit payloads draw with correct cell colors
Requires Android: Android 4.0+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 193e78840b427ad6ac4232dc503b43f403f4f1e0
Size: 59.92 MB
What's New:
- Fixed enemy power nodes getting linked w/ allied ones, leading to buggy power behavior
- Fixed chat not working when paused
- Fixed 128+ cores on map breaking servers
- Fixed editor breaking building links on resize
- Made turrets/units take enemy hitbox size into account when targeting
- Made builder/repair AI flee from enemies when idle
- Mods: Many various bugfixes for json effects
Requires Android: Android 4.0+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 3f7ac41d0194281b72469dac7084a8b5043051cb
Size: 59.91 MB
What's New:
- Fixed logic blocks resetting state on map load or connection changes
- Fixed "#" in any logic string breaking instructions
- Fixed crawlers not exploding next to cores
- Fixed certain status effect combinations not triggering damage
- Fixed waves being infinitely skippable when game is paused
- Fixed constructed blocks sometimes having low health on servers'
- Fixed enemy core items not syncing
Requires Android: Android 4.0+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 88faab04fb2c14314305b3f04f6e3e1e4f0027ed
Size: 60.25 MB
What's New:
- Fixed negative numbers not displaying properly in power nodes
- Fixed mod minVersion parsing
- Fixed mods disappearing after import [Android]
- Disabled duplicate IP prevention system
- Added mod browser sort order button
Requires Android: Android 4.0+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: db072ffbd4f11b9dd87dd40f073fa56de66303d9
Size: 60.24 MB
What's New:
As 6.0 is more or less stable now, updates have slowed down significantly. This is likely to be one of the last notable releases before 7.0.
- Fixed same-line logic comments not parsing
- Fixed mass driver rotating before payload is received
- Fixed bullets dealing splash damage twice upon collision - splash damage of certain bullets has been increased to compensate
Requires Android: Android 4.0+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 211d1efca4601cf506cdf750d166348cac797420
Size: 60.24 MB
What's New:
- Various minor bugfixes
- Increased power source output again
- Improved building beam visuals
- Improved peformance of maps with many adjacent power nodes/batteries
- Disabled weather in editor