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- TIC-80
- Версия
Предыдущие Версии
Requires Android: Android 4.1+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: 035402f1736bc15bf194e73eaab721751ab96e26
Size: 5.57 MB
What's New:
https://github.com/nesbox/TIC-80/releases/tag/v0.90.1723
Requires Android: Android 4.1+
Architecture: arm64-v8a, armeabi-v7a, x86, x86_64
Screen DPI: 160-640dpi
SHA1: cf2d6df897a38d3fbcc836be93c60d6b8d08f2bd
Size: 6.15 MB
What's New:
Requires Android: Android 4.0+
Architecture: armeabi-v7a, x86
Screen DPI: 160-480dpi
SHA1: d3f7366856ad590f1dc037d71f20093cc5d158f0
Size: 4.45 MB
What's New:
Requires Android: Android 4.0+
Architecture: armeabi-v7a, x86
Screen DPI: 160-480dpi
SHA1: 036c325ac9e04aac483991a79550b15f32bb4e6b
Size: 4.45 MB
What's New:
Requires Android: Android 4.0+
Architecture: armeabi, armeabi-v7a, x86
Screen DPI: 160-480dpi
SHA1: 8c99930b0b6b0c034e1b6eaa7f14783e008ea1ec
Size: 6.64 MB
What's New:
https://github.com/nesbox/TIC-80/releases/tag/v0.70.1
Requires Android: Android 2.3.4+
Architecture: armeabi, armeabi-v7a, x86
Screen DPI: 160-480dpi
SHA1: f92bdc8979fdb78fe64cc6d94d070c16af56210a
Size: 5.75 MB
What's New:
Requires Android: Android 3.1+
Architecture: armeabi, armeabi-v7a, x86
Screen DPI: 160-480dpi
SHA1: 4bc8284b9c63bb8aeb2608e812972570d820e0f4
Size: 5.88 MB
What's New:
version 0.50.1
https://github.com/nesbox/TIC-80/releases/tag/v0.50.1
Requires Android: Android 3.1+
Architecture: armeabi, armeabi-v7a, x86
Screen DPI: 160-480dpi
SHA1: f813b7ee1cbaf7f8128ee720e176d5d3bd21b012
Size: 5.92 MB
What's New:
Requires Android: Android 3.1+
Architecture: armeabi, armeabi-v7a, x86
Screen DPI: 160-480dpi
SHA1: e7a2b868482cc23e93016bca7ab71b6d626f6c15
Size: 6 MB
What's New:
Requires Android: Android 3.1+
Architecture: armeabi, armeabi-v7a, x86
Screen DPI: 160-480dpi
SHA1: f6d2d71268ba6949d5d7068e027736f46fd4bc98
Size: 6.02 MB
What's New:
- added on/off green buttons to temporarily mute the channel
- CTRL+scroll changes note value of selected notes
- also, we have first pull request from @Nullious 🎉, he added textri api function which you can use to draw a triangle filled with texture from image ram or map ram
Requires Android: Android 3.1+
Architecture: armeabi, armeabi-v7a, x86
Screen DPI: 160-480dpi
SHA1: 955de1c9f260fa366a353a64848c2b1d7287d1dc
Size: 5.69 MB
What's New:
Ability to edit default game template in similar way to config #276
time() function returns different values depending on how the program is run #278
error() crashes TIC #279
Game menu doesn't work if game has mouse input #280
Shortcut CTRL+/ in JavaScript code added LUA comment symbols "--" #284
TIC website improvements #285
Game menu wraps downwards but not upwards #286
Implement SURF mode #293
Requires Android: Android 3.1+
Architecture: armeabi, armeabi-v7a, x86
Screen DPI: 160-480dpi
SHA1: 35e9183327017bcf60aac05295e19344ec1f4f98
Size: 5.66 MB
What's New:
Game menu #270
Edit Config as cartridge #269
Confirmation Dialogs #59
GIF recording #157
Alt-1 adds "1" to the editor #277
[0.40.0] "config" doesn't work when in a subdirectory #274
Native export does nothing on Windows 10 when launched from cmd-line #267
[0.40.0] "export native" doesn't export .dll's (Windows) #273
Requires Android: Android 3.1+
Architecture: armeabi, armeabi-v7a, x86
Screen DPI: 160-480dpi
SHA1: 4b8799683ea86a19c070a2eb561e5f618ccc6349
Size: 5.63 MB
What's New:
- Map Editor (0.30.0): Fill in selected box only (Suggestion) #249
- CLIP doesn't affect CLS api #247
- Show 'press BACK button to enter UI' on mobile #237
- Don't copy internal files to separate folder on every release #246
- Unflip the nibbles in clipboard data #226
- CTRL+Enter to play pattern from cursor pos in the Music Editor #238
- [REQUEST] Fill a portion of the map with a specific tile #138
- Box select, copy and paste in the map editor #132
Requires Android: Android 3.1+
Architecture: armeabi, armeabi-v7a, x86
Screen DPI: 160-480dpi
SHA1: e8994080d9530ed043e3faee4e6145053014bf73
Size: 5.61 MB
What's New:
Array of transparent colors for SPR() api #225
Fixed game crash exported to html
Fixed performance issue in html
Requires Android: Android 3.1+
Architecture: armeabi, armeabi-v7a, x86
Screen DPI: 160-480dpi
SHA1: 4c4256d0ed686ef828703449250a6cec9b897c35
Size: 4.3 MB
What's New:
double ESC returns to game
cursor doesn't render (only black box)
X Y touch buttons #186 #185
added NUMPAD support to enter numbers in the Music Editor
enable record mode in music editor and press Enter, cursor moves to pattern edit box!!!
fixed typo "ame is missing"
fixed cover loaded from the previous cart
Requires Android: Android 3.1+
Architecture: armeabi, armeabi-v7a, x86
Screen DPI: 160-480dpi
SHA1: 7d998834b9a60e2cf347706bdb436820116c2b00
Size: 4.28 MB
What's New:
CHANGELOG
- Record option for the music editor enhancement #167
- Sprite editor enhancements enhancement #128
- Feature: Color picker and other keyboard shortcut in sprite editor. enhancement #124
- Serious "loss of data" issue with new command bug #168
- loadmusic/loadsfx/loadsprites/loadmap/loadcode commands enhancement #164
- Volume column in tracker? enhancement #161
- Palette editor enhancement #166
Requires Android: Android 3.1+
Architecture: armeabi, armeabi-v7a, x86
Screen DPI: 160-480dpi
SHA1: 4c512507927856c9c582d81939ef7893de6212b7
Size: 4.25 MB
What's New:
version 0.25.0 dev
- Pre-seed the random generator in the Lua environment
- Feature: Custom colors defined in metadata for sprites and palette in sprite editor
- 0.24 crash with moonscript error
- Browse and load carts directly from the tic.computer website #146
- Change screen offset in every scanline #129
- Command line argument to inject an image into the launched cart #141
- Version mobile on scrolling #120
- Soft Keyboard does not reappear after running game with mouse input. #66
Requires Android: Android 3.1+
Architecture: armeabi, armeabi-v7a, x86
Screen DPI: 160-480dpi
SHA1: dcddd13433a2b4a7ca0eb780278a7c8ac577a206
Size: 4.21 MB
What's New:
version 0.20.0
- added first version of the Music Editor
- redesigned SFX module, you can call sfx just by id (unfortunately you have to fix sfx in old carts)
Requires Android: Android 3.1+
Architecture: armeabi, armeabi-v7a, x86
Screen DPI: 160-480dpi
SHA1: 816c4d77ee1030ff3751476ae7f0e2df0b2dd1aa
Size: 4.12 MB
What's New:
version 0.21.0:
- you can assign cart cover image by pressing [F7]
- [github] EXPORT behaves differently on Windows and HTML platforms #64
- [github] Native Scrolling on macOS #67
- [github] Cursor Jump #68
- [github] dofile on first line false detection #65
- [github] Running the MoonScript code using 'dofile' produces an error #70
- [github] Add the ability to run the tic application from the command line with the following parameters: -cart game.tic, -code code.lua #69
Requires Android: Android 3.1+
Architecture: armeabi, armeabi-v7a, x86
Screen DPI: 160-480dpi
SHA1: dcc387bee1b78279f733d24fd56a13c3cf86ae98
Size: 3.2 MB
What's New:
version 0.0.13
- sound registers depend of frequency instead period
- you can change audio channel wave form in runtime
- new 64K RAM layout (use 'ram' command in the console to learn more)
- persistent memory resized to 16 integers (64 bytes according to the new 64K RAM)
- removed 'sndreg' api function, you have to set/get sound registers values by 0xFF80 addr in the RAM
- added 'time' api function (returns how many tics have passed since the game started)
Requires Android: Android 2.3.4+
Architecture: armeabi, armeabi-v7a, x86
Screen DPI: 160-480dpi
SHA1: ab7ac9ef8f45bc4a2ddb34f658cc170a3a1020ed
Size: 3.1 MB
What's New:
- added CTRL+F shortcut to find text in the code editor
- added CTRL+G shortcut to jump to line in the code editor
- with peek4/poke4 you can set/get half-byte values in RAM
- added sprite palette remaping, use peek4/poke4 by address 0x3FF0
- drag source code with right mouse button
- app window scaling is divisible by integers
- loaded cart name is in windows title
- SFX autostops when ID or NOTE is changing
- added simple SFX demo