歷史版本
Requires Android: Android 5.0+
Screen DPI: nodpi
SHA1: 0c4bfb7f58baa6ab94d515ec3d51799d76e5c16d
Size: 670.39 KB
What's New:
+ Revamped movement arrows
+ Setting: Alter how strongly hexagon grid is drawn
+ Artillery can now use MPs to prepare for the barrage to make it more efficient
+ Setting: Scattered Units marked with symbols
+ Setting: Make support units to be at higher or lower initial selection priority
+ HOF cleanup
+ 40 UNDOs
Requires Android: Android 5.0+
Screen DPI: nodpi
SHA1: 7fa2315c63fb53bf66dcd01c38499503cf243098
Size: 679.98 KB
What's New:
+ More effective American bombardment
+ Setting: Turn Rescue Mission resource (Zeroes negative MPs) ON/OFF
+ Number of UNDO-actions increased to 20
+ Any unit can be disbanded by selecting it and pressing the REL-button (relieve) for more than 5 seconds
+ Setting: Draw 'Allied' flag over empty spots on map over player controlled area (if any)
Requires Android: Android 4.4+
Screen DPI: nodpi
SHA1: 766983d6e029d922ee71284391614918b55fb293
Size: 1.21 MB
What's New:
+ Withdrawing unit favors clear terrain and cities more
+ Cut off dugouts might lose HP (20% chance)
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ HOF: Normal Difficulty Level shows Average TurnCount
v5.5.2
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility)
+ Each unit tracks the number of hexagons they move
+ Setting: Darken map during the night
Requires Android: Android 4.4+
Screen DPI: nodpi
SHA1: e2f0819ef86e8124eba18ec25a05c5237ff571ff
Size: 1.23 MB
What's New:
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility, less marker-clutter on the units), replaces the both previous forest icons which simply did not work with this new feature
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ Setting: Darken map during the night
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: ac79fbf30293be871bb2660ed43fe99229cd40b0
Size: 1.27 MB
What's New:
+ Setting: Turn Bazooka Resources ON/OFF (default ON)
+ AI priority refinements (less edges, more major cities, etc)
+ Documentation: Updates and typo corrections
+ HOF cleared from the oldest scores
+ Smaller Application Size
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: eadd99ac86ae7bf37f66be4709e9ef578b11791c
Size: 1.7 MB
What's New:
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v5.4.6
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Aerial Strikes ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Smoothing over-optimized images
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 721ea68efb4f32275dd3da0289c9fe5c58f03456
Size: 1.7 MB
What's New:
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Aerial Strikes ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Smoothing over-optimized images
v5.4.4
+ Setting: Minimap includes road network in black color
+ Setting: Show minimap during AI movement phase ON/OFF
+ HOF cleared from the oldest scores
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: e0ccf43217ae6c2d99c4f63575b79fff1d1ebce5
Size: 1.61 MB
What's New:
+ Setting: Minimap includes road network in black color
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ HOF cleared from the oldest scores
v5.4.2
+ Setting: Size option for Movement Arrows
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Animation speed limits now 600ms - 1400ms
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 7673720083dce8793fe9c24cecdbdab2ea13fe75
Size: 3.3 MB
What's New:
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 5b7d421c6aa2886609bcbd00b08465bae4fb2e23
Size: 4.37 MB
What's New:
+ Unit Tally includes list of units with most battles
+ Unit Tally will include HP losses for each unit type
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Logo tweaks (compatibility with Adaptive Icons)
+ New yellowish old map background #22
+ Increased maximum minimap size to 20
+ HOF cleared from the oldest scores
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: b23bc4a03d53459fc32a4802db9c0998f8b572b7
Size: 3.89 MB
What's New:
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ 50 new military history quotations
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 5a465eee96c0e967950f527cd0659ac6fcb56483
Size: 3.9 MB
What's New:
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-)
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: ec7c1b094d74e7c6b620cda0da1984c2335b4fd2
Size: 2.95 MB
What's New:
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Icons: Color & Contrast enhancements
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 9b1049100faa0c68eb5688efa1b5206797b00c75
Size: 4 MB
What's New:
+ Campaign: Turned Bastogne into US Supply City to reduce length of supply route calculations
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ HOF shows scores with normal Difficulty Level first
+ HOF cleared from the oldest scores
+ HOF fix: Didn't download all the new scores
v5.1.6
+ Marker for German area control changed from eagle to GER-text
+ 70 new military history quotations
+ Setting: Turn Minefields ON/OFF
+ Setting: Selected Unit Size
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: bcb3e01fccf0a895f844981229ba7b55af9a5e1e
Size: 3.99 MB
What's New:
+ Marker for German area control changed from eagle to GER-text
+ 70 new military history quotations
+ Setting: Turn Minefields ON/OFF
v5.1.4
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Bug fix: Less Units feature might reset
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 60a52bbffb9f3c6e12ab87f05804c25c137d7e32
Size: 3.86 MB
What's New:
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Bug fix: Less Units feature might reset
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 82f1543c56fc5982462690d733952d30e388cc85
Size: 3.86 MB
What's New:
+ Stats: Added Encircled Units count (both sides, 5X number to prevent it being a flat line)
+ Germans might consolidate advance by placing dugouts on crossroads/bridges
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: da5c0edd409a7afa7f177434b5c7aa522c9505dc
Size: 3.86 MB
What's New:
+ Stats: Added Encircled Units count (both sides, 5X number to prevent it being a flat line)
+ Germans might consolidate advance by placing dugouts on crossroads/bridges
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: fae53868af3b2898bce140c5d2ea9a9d6eb33a8f
Size: 3.85 MB
What's New:
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Automatically mark resting unit DONE for the turn
+ Setting: War Status: Most Combat in Province Z (off, sometimes, always)
+ HOF cleanup (removed the oldest scores)
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: cad83bb96cbaa4a8bacb542d60a330d3a4d9e0b3
Size: 4.01 MB
What's New:
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Automatically mark resting unit DONE for the turn
+ Setting: War Status: Most Combat in Province Z (off, sometimes, always)
+ HOF cleanup (removed the oldest scores)
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: 2ce7a5106985582fee740487c98eccd560d442e6
Size: 3.91 MB
What's New:
+ War Status: Separate Escape:Withdraw column
+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply
+ HOF: Encircle-score shown with one less digit (1350 is now 135) to save space
+ Mechanized units might lose 1 MP due to extreme cold during winter months
+ Storms can turn clear terrain into mud (temporary swamp) in their wake during Spring/Autumn months
+ Setting: HOF: How many scores to download
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: 2dfdd7aaf3e91420049f2cfdab9c94a16ffb310f
Size: 3.89 MB
What's New:
+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support
+ Difficulty Level relocated from separate dialog to Settings View (Main)
+ Long press DONE: Mark unit permanently DONE (move to unlock)
+ Some App-level settings moved to separate Settings view (gear icon on lower-right corner of Play-HOF screen)
+ Setting: MP/HP marker transparency
+ New background pattern #20
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: e67bead8525c6142450f2260e90ae60e1aafa0c8
Size: 3.85 MB
What's New:
+ Line-of-Sight (LOS) and Fog-of-War (FOW) improvements
+ Setting: Unit Markers: Increase size switch
+ Slightly rounded HP and MP square
+ FAQ opens website
v5.0
+ Setting: Minimap Touch: Full Screen Map or jump to location
+ Tapping hexagon with multiple enemy units shows popup
+ Combat: Both River & having over -4 MPs block support
+ Setting: switch for Bombardment/Barrage dialog
+ Yellow ** inexperienced unit
+ Setting: Turn ** markers ON/OFF
...
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: a4125a329db759753db33aac87d7c1a75faeff61
Size: 2.14 MB
What's New:
+ Tapping hexagon with multiple enemy units shows popup
+ Combat: Both River & having over -4 MPs block support
+ Minimap: white combat units, black support units, doesn't show mines
+ Setting: Separate switch for Bombardment/Barrage dialog
+ Yellow **: One of the most inexperienced formations
+ Setting: Turn ** markers ON/OFF (most/least battles)
+ Minimap: Max size increased to 16
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: 38032ad81941ef7ec1bc9e6ab895991dbeef4328
Size: 2.11 MB
What's New:
+ Next Unit selection order: Below list NEARBY, then EVERYWHERE
+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units
+ Selecting unit pushes it back of the above selection stack
+ Allied units withdraw more during first turns
+ End turn dialog shows number of units with MPs marked done
+ HOF cleanup from the oldest scores
+ More efficient bombardment
+ New background pattern #18
+ 100 new quotations
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: c69b9f5e770f9aa9023a6f6645de0a3832124b63
Size: 2.07 MB
What's New:
+ Dugouts & minefields cannot be selected once placed on map
+ Units on the edge of screen appear smaller
+ ## Marker on unit if hexagon has a road
+ Two new background patterns
+ Minimap: Bigger maximum size
+ Icon Improvements II
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: 848907abaf3d7456d79442dce47a9a2569c6f843
Size: 2.08 MB
What's New:
+ Floating Zoom buttons
+ Setting: Black cloud over unseen enemy hexagons
+ Logo: Added red shield background
v4.4.2
+ Combat: Support from nearby units more HP based
+ Combat: Random element of formula is less volatile
+ If fatigue 100% FA marker turns to XX
v4.4
+ Green Moverange
+ Added Artillery Units
+ Intelligence: Might spot enemy units, ON/OFF switch
+ City Icons: New option: Group of black houses
+ Causes of move fatigue: traffic, enemy units/area
+ 100 new quotes
+ HOF cleanup
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: fc562251e1b8c1f709a6f10a692c1934a9abf163
Size: 1.97 MB
What's New:
+ Added Artillery Units
+ Green Moverange
+ Next button: Number of unmoved units
+ Intelligence: Spots enemy units, Separate headline, ON/OFF switch
+ City Icons: New option: Group of black houses
+ Unit in city has white O marker on black bg
+ First Aid reduces Fatigue by 2/3
+ Between turns fatigue: enemy units/area, low MPs,distance to own city
+ Move fatigue: traffic, enemy units/area
+ FOW (Fog of War) tweaks: HP & Fatigue affect more
+ 100 new quotations
+ 14 bg patterns
+ HOF cleanup
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: f10652450bc08dedba63549129dac21aa62a74cc
Size: 1.88 MB
What's New:
+ Setting: Text variation
+ New resource: Call For Support
+ Major elements of between turns fatigue: nearby enemy area, negative MPs, distance to own city
+ Between turns area control process: HP has bigger role
+ Red EN marker replaced w red border on encircled unit
+ Game screen no longer goes to sleep
+ 2 new bg patterns
+ New US Airborne icon
+ HOF cleanup
v4.2
+ Settings: AMOLED/LCD, Immersive Mode, vibrate on Move, End Turn warning
+ Mortars: Bonus vs Inf
+ 220 new quotes
+ Storms
Requires Android: Android 4.0.3+
Screen DPI: nodpi
SHA1: 8dd6d181caa4cff0fcbc4152ecdc685929053edd
Size: 1.78 MB
What's New:
+ Setting: AMOLED/LCD display
+ Setting: vibrate on unit movement
+ End Turn warnings: unmoved units, etc
+ Unit might retreat in front of superior force
+ War Status shows Attacks during AI move
+ Rear area units can be moved several steps at once
+ Intelligence Reports: Strongest/Weakest area
+ Setting: Immersive Mode: hides back/home buttons
+ ZOC process: Only combat units included
+ Mortars: Bonus vs Infantry
+ 4 new background patterns
+ 220 new quotations
+ Added Storms
+ HOF cleanup
Requires Android: Android 4.0.3+
Screen DPI: nodpi
SHA1: 1f957cb31b21dc6d7b405fe516fbec99fac04b81
Size: 3.21 MB
What's New:
+ Setting: AMOLED/LCD display
+ Setting: vibrate on unit movement
+ End Turn warnings: unmoved units, etc
+ Unit might retreat in front of superior force
+ War Status shows Attacks during AI move
+ Rear area units can be moved several steps at once
+ Intelligence Reports: Strongest/Weakest area
+ Setting: Immersive Mode: hides back/home buttons
+ ZOC process: Only combat units included
+ Mortars: Bonus vs Infantry
+ 4 new background patterns
+ 220 new quotations
+ Added Storms
+ HOF cleanup
Requires Android: Android 4.0.3+
Screen DPI: nodpi
SHA1: 94aea1486b70f26ed9d45efcc4946bf7ab44750a
Size: 3.21 MB
What's New:
+ Setting: AMOLED/LCD display
+ Setting: vibrate on unit movement
+ End Turn warnings: unmoved units, etc
+ Unit might retreat in front of superior force
+ War Status shows Attacks during AI move
+ Rear area units can be moved several steps at once
+ Intelligence Reports: Strongest/Weakest area
+ Setting: Immersive Mode: hides back/home buttons
+ ZOC process: Only combat units included
+ Mortars: Bonus vs Infantry
+ 4 new background patterns
+ 220 new quotations
+ Added Storms
+ HOF cleanup