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- 遊戲
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- Finder's Keep
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歷史版本
Finder's Keep
1.2.0
APK
2015年08月06日
36.2 MB
Requires Android: Android 2.3.2+
Architecture: armeabi, armeabi-v7a, x86
Screen DPI: 120-640dpi
SHA1: 4f325cfb5c66f819ce0a88076476a27d205cf305
Size: 36.2 MB
What's New:
- New challenges await beyond Dread Landing in the Heroic Tower!
- 4 new VI difficulty boss challenges!
- 2 new Special Dungeon series with unique features and loot!
- Hundreds of new items with powerful new Passive Abilities!
- Changed “Rapid Strikes” and “Chance to Reduce Hit” proc chance from 5% to 10%
- “Thorns: Major” reduced to 4000 damage
- “Soul Sacrifice” - Cooldown is now 0 (damage is now based off of the player's remaining hp %)
- 4 new VI difficulty boss challenges!
- 2 new Special Dungeon series with unique features and loot!
- Hundreds of new items with powerful new Passive Abilities!
- Changed “Rapid Strikes” and “Chance to Reduce Hit” proc chance from 5% to 10%
- “Thorns: Major” reduced to 4000 damage
- “Soul Sacrifice” - Cooldown is now 0 (damage is now based off of the player's remaining hp %)
Finder's Keep
1.2.0
XAPK
OBB
2015年08月06日
63.67 MB
Requires Android: Android 2.3.2+
Architecture: armeabi, armeabi-v7a, x86
Screen DPI: 120-640dpi
SHA1: ee0a2d57c0eb93ff1f0510c140c1dfe72b63fcd6
Size: 63.67 MB
What's New:
- New challenges await beyond Dread Landing in the Heroic Tower!
- 4 new VI difficulty boss challenges!
- 2 new Special Dungeon series with unique features and loot!
- Hundreds of new items with powerful new Passive Abilities!
- Changed “Rapid Strikes” and “Chance to Reduce Hit” proc chance from 5% to 10%
- “Thorns: Major” reduced to 4000 damage
- “Soul Sacrifice” - Cooldown is now 0 (damage is now based off of the player's remaining hp %)
- 4 new VI difficulty boss challenges!
- 2 new Special Dungeon series with unique features and loot!
- Hundreds of new items with powerful new Passive Abilities!
- Changed “Rapid Strikes” and “Chance to Reduce Hit” proc chance from 5% to 10%
- “Thorns: Major” reduced to 4000 damage
- “Soul Sacrifice” - Cooldown is now 0 (damage is now based off of the player's remaining hp %)