關於 Sensory
Sensory(包名:com.theinvader360.sensory.app.free.android)開發者是TheInvader360,Sensory的最新版本1.0更新時間為2014年12月26日。Sensory的分類是教育。您可以查看Sensory的開發者下的所有應用並找到Sensory在安卓上的22個相似應用。目前這個應用免費。該應用可以從APKPure.fo或Google Play下載到Android 2.2+。apkpure.fo的所有APK/XAPK文檔都是原始文檔並且100%安全下載的資源。
Sensory is a 100% free multitouch enabled cause and effect sensory lightshow app.
This simple sensory app came about as my daughter was very interested in testing my latest game (Jewel Match Blitz - https://play.google.com/store/apps/details?id=com.theinvader360.jewel.match.blitz.game.free.android). She sure loves grabbing my nexus tablet and tapping the screen! :) The downside is once the game ends it no longer responds to her tapping. I decided this was the perfect opportunity to make a little standalone app that is suitable for her to play with.
I read up a little on sensory applications and how they can be beneficial for children and adults with special educational needs (SEN), learning difficulties, and certain disabilities. Conditions such as autism and impaired vision (blind) are especially well suited to interactions with a simple cause and effect app such as this one. I not only wanted to share the source for the benefit of other developers, but to also publish the app for free on google play in the hopes that someone in need might also benefit from it.
This app is totally free, and is ad-free. If you would like to show your support please just leave a rating/review and consider checking out my other apps :)
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This small, open source (https://github.com/TheInvader360/sensory), free, and ad free application demonstrates how particle effects can be implemented in LibGdx.
* Touch the screen to trigger a particle effect
* Keep touching to spawn more particles (new particle effects triggered every 0.2 seconds)
* Multitouch enabled, touch up to 10 points at once to spawn from multiple touchpoints simultaneously
Android software buttons are hidden in an effort to minimise accidental app closure. Tap the unobtrusive close (x) button to close the play screen, then tap the quit button on the menu screen to quit the app.
There are three main target audiences:
* Developers interested in LibGdx - this project touches on things like particle effects, object pooling, multitouch, screen transitions, asset management, etc.
* Babies - my daughter is 9 months old and she loves playing with this app. A little time spent interacting with this app should help improve her hand-eye coordination. I've also noticed a definite look of accomplishment on her face when she realises that by touching the screen she causes the lights to appear and sound to play.
* Children and adults with certain learning disabilites or special education needs - some can benefit from interacting with simple sensory cause-and-effect apps like this one.
This simple sensory app came about as my daughter was very interested in testing my latest game (Jewel Match Blitz - https://play.google.com/store/apps/details?id=com.theinvader360.jewel.match.blitz.game.free.android). She sure loves grabbing my nexus tablet and tapping the screen! :) The downside is once the game ends it no longer responds to her tapping. I decided this was the perfect opportunity to make a little standalone app that is suitable for her to play with.
I read up a little on sensory applications and how they can be beneficial for children and adults with special educational needs (SEN), learning difficulties, and certain disabilities. Conditions such as autism and impaired vision (blind) are especially well suited to interactions with a simple cause and effect app such as this one. I not only wanted to share the source for the benefit of other developers, but to also publish the app for free on google play in the hopes that someone in need might also benefit from it.
This app is totally free, and is ad-free. If you would like to show your support please just leave a rating/review and consider checking out my other apps :)
----------
This small, open source (https://github.com/TheInvader360/sensory), free, and ad free application demonstrates how particle effects can be implemented in LibGdx.
* Touch the screen to trigger a particle effect
* Keep touching to spawn more particles (new particle effects triggered every 0.2 seconds)
* Multitouch enabled, touch up to 10 points at once to spawn from multiple touchpoints simultaneously
Android software buttons are hidden in an effort to minimise accidental app closure. Tap the unobtrusive close (x) button to close the play screen, then tap the quit button on the menu screen to quit the app.
There are three main target audiences:
* Developers interested in LibGdx - this project touches on things like particle effects, object pooling, multitouch, screen transitions, asset management, etc.
* Babies - my daughter is 9 months old and she loves playing with this app. A little time spent interacting with this app should help improve her hand-eye coordination. I've also noticed a definite look of accomplishment on her face when she realises that by touching the screen she causes the lights to appear and sound to play.
* Children and adults with certain learning disabilites or special education needs - some can benefit from interacting with simple sensory cause-and-effect apps like this one.
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歷史版本 更多
Sensory
1.0
APK
2015年07月31日
1.25 MB
Requires Android: Android 2.2+
Architecture: armeabi, armeabi-v7a, x86
Screen DPI: 160-480dpi
SHA1: 2448d965773ed9275bdbe244b1dcf044cbadd9de
Size: 1.25 MB
更多資訊
更新日期:
2014-12-26
最新版本:
1.0
請求更新:
系統要求:
Android 2.2+
舉報: