About Biphase
Our Message: We hope that the game can show the plight of some bipolar patients in a realistic and in-depth way by depicting an "individual" in a group, in addition to popularizing the phenomenon related to the disease. We are trying to trigger the public's empathy through the individual's narrative, and call on the public to adopt a more understanding and tolerant attitude towards patients with bipolar disorder.
Abstract Narration: The narration part of this game was based on real cases around the player, mainly about the main character with bipolar disorder, who explores the abstract world of red and black mental images to find an exit.
Puzzle Levels: The level process is a metaphor for the condition "bipolar disorder". The main components of the scene, red and black, fade into the background of the same color, just as people wrapped in extreme emotions often fail to perceive the whole picture. The red and black worlds in the game refer to the "manic" and "depressive" mood poles of bipolar disorder, and the characters are in a world divided by two levels of emotions.
How to Play: In the level, players manipulate the main character to move left and right, jump, press the switch, jump to change the background color. Players switch back and forth in the red and black dual-phase mental image world, and interact with the scene components with different states of passage in the two colors of the background, when the scene components and the background color is the same, the components are in non-interactive state; when the scene components and the background color is opposite, the components are interactive state. Players gradually explore the path to the end in the switching of red and black.
Follow us at:
Facebook: @BiphaseGame
Twitter: @BiphaseG
Instagram: @biphasegame
Special thanks to: DBSA(Depression and Bipolar Support Alliance)
Biphase 51.0 Update
-Optimized the decision of save point in 7-1
-The display mode of the acknowledgment page after the game-ending changed from staying for a fixed time to continuing after jumping
-The position of the jump button and movement button can be adjusted in the "Controls Settings" interface
-Fixed the bug that some parts of the game-ending would not be resurrected to the correct location
Requires Android: Android 4.4+
Architecture: arm64-v8a, armeabi-v7a
Screen DPI: 120-640dpi
SHA1: 6ac543d71e415e603aa3499fba9d4ffbd2fccd30
Size: 28.94 MB
What's New:
-Optimized the decision of save point in 7-1
-The display mode of the acknowledgment page after the game-ending changed from staying for a fixed time to continuing after jumping
-The position of the jump button and movement button can be adjusted in the "Controls Settings" interface
-Fixed the bug that some parts of the game-ending would not be resurrected to the correct location
Requires Android: Android 4.4+
Architecture: arm64-v8a, armeabi-v7a
Screen DPI: 120-640dpi
SHA1: 5caf580e3b83ea98fc30411b34c0d57725c147fe
Size: 164.87 MB
What's New:
-Optimized the decision of save point in 7-1
-The display mode of the acknowledgment page after the game-ending changed from staying for a fixed time to continuing after jumping
-The position of the jump button and movement button can be adjusted in the "Controls Settings" interface
-Fixed the bug that some parts of the game-ending would not be resurrected to the correct location
Requires Android: Android 4.4+
Architecture: arm64-v8a, armeabi-v7a
Screen DPI: 120-640dpi
SHA1: d0ca2527acfbc6ee6a25dc1f5dfe447cf9a8694d
Size: 27.98 MB
Requires Android: Android 4.4+
Architecture: arm64-v8a, armeabi-v7a
Screen DPI: 120-640dpi
SHA1: 3780907e14b5d1c95220aef672e251dd86bcfb62
Size: 163.83 MB
Package Name:
Update Date:
2021-04-15
Latest Version:
51.0
Need Update:
Available on:
Requirements:
Android 4.4+
Report: