バージョン履歴
Requires Android: Android 5.0+
Screen DPI: nodpi
SHA1: 0395b83d7b87829c3060b3e9aa26ebe1aef8d9f9
Size: 643.09 KB
What's New:
+ Revamped movement arrows
+ More coherent front-line at the start
+ Setting: Alter how strongly hexagon grid is drawn
+ Setting: Scattered Units marked with symbols
+ Setting: support units can have higher/lower selection priority
+ Setting: MAP button shows full screen map with city icons or VP in a circle
+ Settings: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after faraway tap), Automove can focus map into direction of travel
Requires Android: Android 5.0+
Screen DPI: nodpi
SHA1: 259ea770ecb48362c1e006ae9e18b4b42f08159a
Size: 643.04 KB
What's New:
+ Revamped movement arrows
+ More coherent front-line at the start
+ Setting: Alter how strongly hexagon grid is drawn
+ Setting: Scattered Units marked with symbols
+ Setting: support units can have higher/lower selection priority
+ Setting: MAP button shows full screen map with city icons or VP in a circle
+ Settings: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after faraway tap), Automove can focus map into direction of travel
Requires Android: Android 5.0+
Screen DPI: nodpi
SHA1: 0c3b7d29bd3b6d4ae00efe8b3fe03779d3f903e9
Size: 641.01 KB
What's New:
+ Campaign: More coherent front-line at the start
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Setting: Scattered Units marked with symbols
+ Setting: support units can have higher/lower selection priority
+ Setting: MAP button shows full screen map with city icons or VP in a circle
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after faraway tap)
+ Setting: Automove can focus the map into direction of travel
Requires Android: Android 5.0+
Screen DPI: nodpi
SHA1: b1600c853ace30f6416cbd9052f4e40dcbba7ae3
Size: 657.46 KB
What's New:
+ More effective German bombardment
+ Ending turn requires using all the resources that would expire and be lost between turns
+ 20 UNDOs
+ Simplified Shield-styled city icons
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ Stats include length of the front-line
+ HOF cleared from the oldest scores
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: 04dd831ed18d9c2433a56ca27a1b3f38e8e1a553
Size: 1.02 MB
What's New:
+ HOF cleared from the oldest scores
+ Reserving more space for HOF entries
+ Added a couple of more History Notes
+ AI tweaks
v6.0.2
+ Campaign: More German replacements
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ Withdrawing unit favors clear/cities more
v6.0
+ Setting: Event: July 17th-20th send units to Italy (OFF, 1/2/3 units)
+ Setting: Show Fatigue number instead of FA-marker
+ AI tweaks: Higher Kursk priority & more active reserve division
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: 3143d1dbcd11988576e719d52a08766e18cdb1f7
Size: 1.05 MB
What's New:
+ Little more German replacements
+ Cut off dugouts might lose HP
+ Withdrawing unit favors clear/cities more
v6.0
+ Setting: July 17th-20th send units to Italy
+ Turn Nebelwerfer ON/OFF
+ Show Fatigue number or FA-marker
+ Setting: Strength of unit-shadow
+ Units track number of hexagons they move
+ New Forest icon: Forest/Swamp/Hospital bigger if covered
+ Turn |||,==,HO markers ON/OFF
+ AI: Higher Kursk priority, more active reserve divisions
+ HOF cleanup
+ More Tactical Routes
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: 41be39dddd28e433728f726ee0b54fc7da33198f
Size: 1.24 MB
What's New:
+ Setting: Turn Nebelwerfer ON/OFF
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ HOF: Normal Difficulty Level shows Average TurnCount
+ HOF cleanup
+ More Tactical Routes
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 529b245511d7c4b8722900cba8d409253b428821
Size: 1.3 MB
What's New:
+ Setting: Show terrain on minimap (slight color variation)
+ HOF cleared from the oldest scores
+ Documentation: Updates and typo fixes
+ Bug fix: Encircled AI units were too passive
+ Lighter rivers (take II)
+ AI refinements
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 4e2d7e2c7c8ab22f36b580a45dbba9faa586c0da
Size: 1.34 MB
What's New:
+ Setting: Show terrain on minimap (slight color variation)
+ HOF cleared from the oldest scores
+ Documentation: Updates and typo fixes
+ Bug fix: Encircled AI units were too passive
+ Lighter rivers (take II)
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 985cf2831efde3535ff56ea58b5aab5a19a9adf1
Size: 1.34 MB
What's New:
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ New lighter sea-water hexagon icon & lighter rivers
v5.6.8
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 4 settings (Unit History, Shorten Unit Names in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ HOF cleared from the oldest scores
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: bce2ba79798c3d49e0fccbd06b062c98fb571b2d
Size: 1.24 MB
What's New:
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Unit Names in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ HOF cleared from the oldest scores
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 3f0822c7b021ced75138724d1a7570a12c53fc1d
Size: 2.93 MB
What's New:
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Russian Guards units have marker on upper-right corner
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 5a6d6098792a7cc9413667f4e58ad3816fe1f363
Size: 3 MB
What's New:
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ Animation speed limits now 600ms - 1400ms
+ HOF cleared from the oldest scores
+ Graphic optimizations: Round II
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: ad5d47638ba47ff97085afc86ad6d0edff7f3890
Size: 3.22 MB
What's New:
+ 10 undo movement actions per started campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show estimate of the strength of your combat forces
+ Unit Tally includes list of units with most battles
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: d996dcd933b85c68febabf6af524e54b36e67df6
Size: 3.22 MB
What's New:
+ 10 undo movement actions per started campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show estimate of the strength of your combat forces
+ Unit Tally includes list of units with most battles
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: d06e7fd584287349cbd29ea3a1b26905c80e3f73
Size: 4.14 MB
What's New:
+ Unit Tally will include HP losses for each unit type
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ When General selected yellow SF marker will be shown on the General which would require Shift Focus MPs
+ Increased maximum minimap size to 20
+ Setting: Turn Anti-Tank Guns ON/OFF
+ New yellowish old map background #22
+ HOF cleared from the oldest scores
+ 50 new military history quotations
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 7871c2b2c044ec1858aaa0dcfc240cb90edc0f7e
Size: 3.84 MB
What's New:
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ Cannot apply Operational Movement so close to front line
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: c9854490eabcfd564908d44868326fa7b62acfc2
Size: 3.88 MB
What's New:
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Icons: Color & Contrast enhancements
+ HOF cleared from the oldest scores
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: c200d07db2082d8ac83197f9eb069eb86a98feff
Size: 4.02 MB
What's New:
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Attacking zero HP unit does not consume MPs from supporting General
+ HOF shows scores with normal Difficulty Level first
+ Faster between-turns processing
v5.4.6
+ Campaign: Initial setup: More MPs to infantry
+ Setting: Turn Minefields ON/OFF
+ HOF cleared from the oldest scores
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 809131e95c738741567f5c27fb0642216c010b27
Size: 4.02 MB
What's New:
+ Campaign: Initial setup: More MPs to infantry
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ HOF cleared from the oldest scores
v5.4.4
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: da03c46dafeedb4c27b640cbb11e536706445c96
Size: 3.87 MB
What's New:
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
v5.4.2
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: b91f852cd197a55b52f3756f8071d625a6afde2a
Size: 3.87 MB
What's New:
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: b9501e5bbd8e5d0f03b10668180b762077342dd2
Size: 3.87 MB
What's New:
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn
+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ War Status: Separate Withdraw, Weather column
+ AI: task priority recalibrations
+ HOF cleanup
Requires Android: Android 4.0+
Screen DPI: nodpi
SHA1: 73ec18870fc16a4c4e5952c5567f5e636bea47e9
Size: 4.03 MB
What's New:
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn
+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ War Status: Separate Withdraw, Weather column
+ AI: task priority recalibrations
+ HOF cleanup
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: 3dcef1713db20bccfe1cde266aedc7a0a4398628
Size: 3.92 MB
What's New:
+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support
+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply
+ HOF: Encircle-score shown with one less digit (1350 is now 135) to save space
+ Storms can turn clear terrain into mud (temporary swamp) in their wake during Spring/Autumn months (March, Apr, Sept., Oct.)
+ Setting: HOF: How many scores to download
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: 21713a343009d7f8d8ea3a2bcecfb25a4bbba3b3
Size: 3.9 MB
What's New:
+ Long press DONE: Mark unit permanently DONE (move to unlock)
+ Some App-level settings moved to separate Settings view (gear icon from lower-right corner of Play-HOF screen)
+ AI Refining launching bigger offensive logic
+ Setting: MP/HP marker transparency
+ Slightly rounded HP and MP square
+ New bg pattern #20
v5.2
+ Line-of-Sight (LOS) & Fog-of-War (FOW) improvements
+ Setting: switch for Bombardment/Barrage dialog
+ Setting: Unit Markers: Increase size switch
+ New General icon
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: 8e6435032c6e63851c63aceba161257e47418de1
Size: 3.9 MB
What's New:
+ Tapping hexagon with multiple enemy units shows popup
+ Setting: switch for Bombardment/Barrage dialog
+ Minimap: white combat units, black support units, skips mines
+ Setting: Unit selection: Loop nearby/all until marked done
+ Setting: Unit Markers: Increase size switch
+ Storm marker on unit is now OO, City marker CC
+ Settings View: Locked down options are blue
+ Setting: Turn ** markers ON/OFF
+ New General icon
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: d23d8e4146c6b574a71e3f013b06665ab5154e19
Size: 2.17 MB
What's New:
+ Setting: Minimap Touch: Full Screen Map or jump to location
+ Next Unit selection order: Below list NEARBY, then EVERYWHERE
+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units
+ Capturing major city might cause nearby enemy units to step back
+ Yellow ** Inexperienced unit
+ Setting: Less Units: Create X % of units
+ Added rivers, pontoons, swamps
+ ON/OFF switch for Generals
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: b6bdfed2de1a4d3743f0d2debf408b62979881bd
Size: 2.1 MB
What's New:
+ Setting: Less Units: Create only X % of units (less units, quicker turns)
+ Units on the edge of screen appear smaller
+ Minefields cannot be selected once placed on map
+ Terrain generation/variation refinements
+ New background pattern #17
+ Icon Improvements III
v4.8.2
+ Setting: Black cloud over unseen enemy hexagons
+ Shift Focus: General gives up 5 MPs, the closest General gets 2 MPs
+ Black ## Marker on unit if hexagon has a road
+ New background patterns #15, #16
+ Logo edit
Requires Android: Android 4.1+
Screen DPI: nodpi
SHA1: 1ca31538f67ee89651c8c728dae7f4378eafcd9b
Size: 2.02 MB
What's New:
+ Combat: Amount of support from nearby units varies based on HP
+ Combat: Random element of the formula is less volatile
+ City Icons: New option: Group of black houses
+ Intelligence: Spots enemy units, Separate headline, ON/OFF switch
+ FOW (Fog of War) tweaks: HP & Fatigue affect more
+ Setting: Confirm moving unit into a hexagon which already has units
+ Unit in city has white O marker on black background
+ If fatigue 100% FA marker turns into XX
+ New bg pattern 14
+ 100 new quotes